Join Us | Contact Us | Sitemap | Korean

      About Us | Report | Custom Research | Support


Login

Category

Telecom/Wireless

Electronic

Digital Devices/Media/Broadcasting

Information Technology

Energy

Life Science

Chemical/Advanced Materials

Automotive

Environment

Consumer Goods

Marketing/Advertising

Finance

Construction

Transportation

Consumer Survey

Defence/Aerospace

Food/Beverage

Heavy Industry

Education

Industrial Machinery

International Trades

Sports/Leisure

Marine/Ship Building

Fashion

Government/Policy

Industrial Arts/Jewellery

Company Profiles

ETC

 
Location : HOME > Report > Digital Devices/Media/Broadcasting > Digital Consumer Electronics/White Goods
PC & Console Games: Trends, Opportunities and Vendor Strategies 2014-2019
Publisher Juniper Research
Date 2014-07
Quantity 76 pages
Type Report
Price

Print

Overview

• Console and Handheld Gaming Device Analysis
• Industry Trends and Vendor Analysis
• Industry Benchmark Forecasts

This first edition of Juniper¡¯s PC & Console Games Report evaluates the latest key developments in this evolving marketplace, including the latest iteration of gaming hardware, decreasing console sales and increased competition from new hardware and mobile platforms. Featuring expert market analysis allied to a series of exhaustive five-year forecasts, this report is an essential guide for any PC & console games stakeholder.

Including an assessment of market drivers together with the primary challenges and opportunities facing players across the value chain, the report offers a series of key strategic recommendations designed to optimise player growth and monetisation in this highly competitive space.

To accompany this Report is the PC & Console Games IFxl

Additionally, readers can learn more about the games ecosystem through a series of in-depth profiles of leading hardware providers, developers and games distributors. The analysis covers key capabilities such as financial performance, category and platform coverage and innovation, with the results of this analysis drawn together in a vendor matrix.

Expert analysis is backed up by interviews with and commentaries from leading players across the PC & console games industry.

Market forecasts

Juniper delivers the benchmark forecasts on the mobile, handheld, online and console games industries. The report includes 12 tables and 14 charts, providing forecasts across these segments together with the cloud games market for 8 key regions including:

• Devices In Use for Console & Handheld Games
• Console Shipments Per Annum
• Average Usage Levels
• Average Annual Spend Per User on Each Device
• Total Annual Revenues per Region on Each Device
• Total Cloud Games Subscribers and Revenues per Region

Global installed base forecasts, broken down by console and handheld game devices, is also included in the report.

PC & Console Games IFxl 2014–2019

Juniper Research¡¯s highly granular IFxls (Interactive Forecast Excels) enable clients to manipulate Juniper¡¯s forecast data and charts to test their own assumptions, perform what-if analysis; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients¡¯ ability both to understand a particular market and to integrate their own views into the model.


About Us | Privacy Polocy | Terms & Conditions | Delivery/Payment

Samwon Bldg., 210-1 Nonhyun-dong, Gangnam-gu, 135-996, Seoul, Korea | LNH, Inc.
Tel : 82-2-554-0001 / Fax : 82-2-3444-5501 / E-mail : sales@landh.co.kr
Copyright ¨Ï 2008 LNH, Inc. All rights reserved.